
SOLITAIRE
We have 14 different versions of Solitaire available for your gaming pleasure! Just click on any of the links below to go to your favorite Solitaire style!
If you don't know how to play a particular game, just click on the "Help" button and you will be given directions. Have fun!
- Klondike
is almost certainly the most famous type of solitaire, but is probably not
the most mentally challenging.
(Klondike Instructions)
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FreeCell has probably become at least the second most popular type of solitaire since its inclusion in Win95. Even though FreeCell requires considerable strategy, winning is still quite common for experienced players. (FreeCell Instructions)
- Canfield
is a classic variation of solitaire which originated in an upstate New York casino in the 1890s. Gamblers paid $50 per game and received back $5 for every card they moved to the suit stacks. The rules were designed so that players would remove, on average, fewer than
the ten cards needed to break even. (Canfield Instructions)
- Golf is a fast-moving game which has nothing to do with its title besides some of the terminology it uses. The objective of Golf solitaire is to put all the cards in the layout in a single pile instead of placing the deck in four suit stacks. (Golf Instructions)
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Pyramid has the objective of eliminating the entire deck by finding pairs of cards which total thirteen (Kings are eliminated singly). At the start of the game, only the cards in bottom row of the pyramid are available. The other rows in the pyramid become accessible as the cards below them are removed. (Pyramid Instructions)
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Spider is a challenging and time-consuming game. While Spider has the usual objective of arranging all suits in order, the suits must be ordered in the building stacks and are then moved to a discard pile. The game is won when
all cards in both decks are in the discard pile. (Spider Instructions)
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Clock is an ideal game to play when you do not want an exceptionally strenuous mental workout. (Clock Instructions)
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Calculation has the usual goal of arranging the entire contents of the deck in four stacks of thirteen cards, but the suits of the cards in these stacks is irrelevant. Instead, the four stacks accept cards whose ranks differ by a specified interval. (Calculation Instructions)
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Shamrocks has the most building stacks (18) and the most generous building rules of any game on the site. (Shamrocks Instructions)
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Scorpion allows cards other than kings can be moved to only one location, but the game is less mechanical and more challenging than it would appear.
(Scorpion Instructions)
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King Albert
is named after the Belgian monarch during World War I. It is necessary to obtain a free
space by removing all cards from a stack. Seven cards are available (representing King Albert's reserve army)
which can be moved to a building stack when the time is opportune.
(King Albert Instructions)
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Yukon
has the most liberal card moving rules of any game
on this site. Not only can an unlimited number of cards be moved at a time,
the transferred cards do not even need to be in order.
(Yukon Instructions)
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Beleaguered Castle
has the the objective of eroding away the contents of the "wall" stacks by
placing their contents in the suit stacks in the middle. To compensate (partially) for this lack, stacks do not need to
have alternating colors and the aces are removed before the start of the
game.
(Beleaguered Castle Instructions)
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Flower Garden has a layout consisting of six columns which represent the "garden". The 16 cards outside the garden compose the "bouquet" and are used to build the columns as needed.
(Flower Garden Instructions)
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